To promote the game during its campaign, various content showcases were released to Kickstarter, stretch goals were planned and revealed for additional features, an art contest was held on Newgrounds, and developers appeared in several videos and podcasts to discuss the game. Its minimum funding goal was $46,000, which was reached within three hours of the campaign launching. The Kickstarter campaign showcasing the game was launched on November 18, 2020, with plans to include six playable characters, twenty Assists, five stages, a soundtrack by Super Soul Bros., custom content using FrayTools, and online gameplay with rollback netcode, among other features. Note that the $345,000 goal had also been reached. The final list of stretch goals released for the Kickstarter campaign. The official name was later revealed to be Fraymakers on October 13, 2020, with the Kickstarter date being changed to November of that year. On September 10, 2020, the game was officially announced under the codename McLeodGaming Next and scheduled to be formally revealed through Kickstarter during winter. Plans for the game were first publicly teased on Main a YouTube video by Bowler, in which James Hadden teased that SSF2 developers may develop an original platform-based fighting game in the future and gauged interest from the video's audience. However, as FrayTools became more stable, it quickly became the standard tool used during development. For prototypes of the game, much of the spriting and programming work would be performed using SpriteSatchel, a tool designed by McLeod to convert SWF files to HTML-compatible sprite sheets, in order to maintain the workflow offered by Adobe Flash development from SSF2. Many different independent game studios were also contacted to provide licenses for the franchises included, which the developers claim were very approachable. Additional developers were also contracted to assist with artwork and programming, along with Kira Buckland, who would be the announcer for the game to reprise her role from the original Super Smash Flash, and the jazz band Super Soul Bros., the members of which would produce the soundtrack for the game. The team would consist of then-current SSF2 developers Ramsey Kaid and Mass, as well as former developer Max Silverman and frequent collaborator Jake Siegers. Production of the game alongside FrayTools started privately in 2018 with a small team founded by Gregory McLeod and co-founded by James Hadden, later known as Team Fray. Other loose concepts, including a playable roster of characters from other independent games and an additional roster of assist characters, would also be established early into planning the game. Although the idea was previously considered for SSF2 with expansion characters, the developers desired a more accessible and streamlined implementation than what SSF2 would have allowed for. Discussions would continue over the Internet and at events such as Super Smash Con, with one founding concept being user-generated content. Having developed SSF2 for many years, he wanted to apply what he learned from his experience into a new platform fighting game, which SSF2 Team had frequently come up with ideas for over the course of its development. Although SSF2 would remain playable and in development, this led the game's director Gregory McLeod to decide that he should work on a more sustainable and commercially viable project that would not rely on the aging software. On July 25, 2017, shortly after the release of the Beta version of Super Smash Flash 2, Adobe announced that it would end support for Adobe Flash Player, which SSF2 uses for its engine, on December 31, 2020. Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.The promotional image used to publicly reveal the name of Fraymakers. Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.Ä«BCode for forums Copy BBCode Help your backers reach your daily goals and help others see how you're doing.
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